UFC · Self-Directed Practice
Making the fight the story.
☕ about a 2-minute read
Working from the real files.
Most fan-made key art starts from a finished poster and works backwards. This started from the other direction — official UFC PSDs and working files, the same source material a UFC designer opens on a fight week. That meant learning the actual system: how the event card is built, where the typography locks, how the fighter photography gets treated before it's composited in.
The constraint wasn't stylistic, it was structural. Getting a poster to look right isn't about matching a mood — it's about matching a production pipeline.

From poster to platform.
The set spans more than a single format. Event key art built as the primary poster. Cut-downs built off the same source files. Fighter stat cards, laid out as data-driven infographics rather than key art, pulling numbers into a UFC-branded template.
Each format demanded a different read of the same brand system — a poster has to work as a single wall-sized image, a stat card has to hold up at thumbnail size in a feed.



Sent to the source.
The work didn't stay in a folder. It was built against real UFC production files and shared directly with UFC's creative team.


